Z E R O   I D E N T I T Y -

 

Projectionings:




INITIAL IDEA N ONE - THE ABC PATTERN
 

A.
ZERO IDENTITY - a trilogy of computer games.
 

Its purpose: Opening doors to new horizons, extending the senses and perceptions, widening the views of the world and life and existance ...

Its method: The Players will enter, either willingly or unwillingly, enter different levels of being which they can sometimes control, and sometimes they don't. They are on a search - not to get home, but to get further, to seek revelation and to evolve into a higher state of existance ...
 

Where is this happening? The game takes place on several playgrounds - several different types of parallel worlds, sometimes an actual maze, sometimes different types of the so-called real world (with the illuminative factor in reign, or the conspiracy factor, or the clash of world religions and conception), sometimes an inner space of mind ...

Who is participating?
We have several characters on searches, they are very different beings, often not understanding each other, even ignorant of each other. Sometimes they can meet and connect and operate together, sometimes they will destroy each other before they can even find out why they are doing it ...

 
 

B.
INITIAL THOUGHTLINE

Reasonings to the change of mindlevels and of planes of existence
 

"In earlier times when I had the firm belief that I should be much more in search of myself, I was scared by the idea of the absence of any kind of cultural solidity.

Those were the days ...

These days, I am convinced that there is a new philosophy of healing and salvation which lies in the dissipation of cultural solidity (i.e. in-between definitions and conventionalizations). "
 

"Enter ZERO IDENTITY ... "

 
 

C.
THE THREE PARTS OF THE TRILOGY:
 

1. A LIGHT FROM WITHIN

First, coming of age and adventure ...


2. THE SPIDER PRINCES

Secondly, connection, growth and convergence ...


3. WORLD OF PEACECRAFT

Finally, transformation and transcendence ...